It is based on the wind game on the light rig that I have been enthusiastic about for nearly 5 years, and this is also the reaction fishing that was mainly developed on the dirt jig "Shaku Head D" that I was involved in producing. So, the part that couldn't be solved was left in the worm shape. It is mainly a torrent area wind game with a large flow torque, such as aiming for a mega size in "Bottom Wind" performed at Setouchi Area Super Deep where the water depth exceeds 10 m, and tanker berth hitting by a boat game in Tokyo Bay. It appears prominently, but in these cases, it was hinted that straight worms could not make a momentary stay, and there were many scenes where shad tail or shrimp tail shaped worms became the sole place. The point is, "At the initial speed, switch on the target early and stall quickly with the pressure of water to make a space for predation." As a result of considering various forms to make these two elements compatible, it was completed with a hint from the pectoral fin when a small fish hovered. The finished "shrug minnow" showed me excellent fishing results even in the test. The action that can be called the braking wind, which was the original purpose, is natural, and it is natural that the drift just below the water surface while receiving the flow, the rolling in the steady retrieve and the natural movement of the pectoral fin stimulate the target. It can be said that it is a consequence.